The University of New South Wales College of Fine Arts Annual 2008 was a collection of 285 graduating students finest work. As Technical Director of the project I planned, architected and implemented a searchable catalogue of over 1500 individual pieces of mixed media work. Key to the projects success was a robust information architecture and automated processing of media using JSFL. View the archived version but bear in mind the project was optimised for CDROM.
Moko was a short film produced in Maya and rendered in Mental Ray as part of my final year at the College of Fine Arts in Sydney. A collaboration with two fellow students, I took charge of the modelling and texturing as well as some of the animation in the project. The project was featured in the February 2005 edition of Desktop Magazine.
Working closely with SPARK Online Solutions, Sodium created an intuitive interface to over 3000 award winning images. The site encourages exploration through tag based navigation, short loading times and multiple browsing modes. The site is integrated with a PHP content management system.
These elearning modules were produced for the H2Online Toolbox in collaboration with ESP Production House. The first component was designed to show the concepts of volume, surface area and flow in an easy to understand interactive format. The second component was a simple testing mechanism to ensure users had absorbed the information. A third component explained the levels of chlorine toxicity. Visit the live project here: water training, water testing and chlorine safety
Bunnings wanted a kitchen planner on a shoe string budget. The result allows users to plan their kitchens using two dimensional versions of the Flatpax kitchen range. The planner included an intuitive tool for creating different floor layouts, and was integrated into the Bunnings user database allowing registered users to save their plans and refer to them in store while making their purchase.
This remix of the classic space invaders pitches the thirst quenching power of Coke against the sizzling heat of a blistering summers day. The game was part of a larger promotion around the launch of the new Asia Pacific Coke website, which targeted younger consumers.
In collaboration with interactive designer Matthew Delprado I created dynamics simulations for this Coke game. Coke bottles in the game interact realistically with the rising waters as well as the particle based clouds. The project was eventually dropped as it was seen as offensive to drought stricken farmers in Australia.
Complicite is a theatre company constantly defies convention. While working with Digital Eskimo I created this exploratory piece where users experience the company's productions as polaroids sitting on a virtual table. Clicking on each polaroid takes users on a journey through imagery and sound from the production.
This project was part of a pitch for Tourism NT. Using a custom particle system and PaperVision3D I created a prototype of a concept for a TVC in only two days. While Maya or After Effects would have been a more appropriate tools in a production environment, on such a tight deadline is made sense to use scripting to get the job done faster.
This viral game for Lottery NSW pitched employees against their greedy bosses in a nerve racking escape from the office. A variation of Pac Man, players collected co-workers, then Lotto numbers in order to escape from their tedious existence. The gameplay made use of the A* path finding algorithm and logged over 15000 plays in the week long competition.
In this simple game players had to match Arnotts Pizza shapes to those on a conveyor belt or suffer the wrath of an angry Italian chef. With no high scores or prizes, the game was simply a bit of fun for younger visitors to the Arnotts site.
IBM wanted a inspiring video to open their 2007 Asia Pacific Conference. With limited budget and time I took the approach of using programmatic motion to tell the story. The result was a slideshow of iconic silhouettes formed by swarms of asterix particles generated entirely by code and grayscale images.
This demo was created as part of a pitch for the LEVIS Australian website. The site was to be a universe of user generated planets navigated by the users UFO. While the site never came to be the demo was in interesting exploration of a strong concept.
The MILO Green Dreams site was targeted at a young audience - colourful, fun and quirky. Users are lead through the site by dynamic animated characters drawn by the artist Yok. The characters watch the user as they interact with the site, and can be picked up and thrown about.
This microsite promoting the Sydney Symphonies 2006 Morgan Stanley Music series tries to evoke the essence of each performance with short animation. I designed, animated and developed the site while working at Digital Eskimo.
Digital Eskimo needed something attention grabbing for a combined xmas card and party invite. In line with their sustainable approach to life, a green electronic invite was developed that let visitors create their RSVP using fridge magnet words. The result was memorable, engaging and even surprising at times.
While the project was not completed before I left, the SOM website was an ambitious attempt to catalogue a huge amount of work in a simple and approachable interface. While part of the design is still live today, you can see the much grander scope of the initial project in this archived version.
Company B is a theatre company in Sydney. While working with Digital Eskimo I created this rich slide show editor for use by the production designers working with the company. The editor allowed them to upload production photos and sounds to create rich slide shows for display on their website.
This promotional video for TAFE showed of a new branding direction as well as conveying key strengths of the educational system for students looking to progress in their industry. I concepted and assisted on the animation.
While working with Frost Design I concepted and animated a new identity for the Qantas Spirit of Youth Awards. The client was so pleased with the minimalist glassy look that it was carried through the rest of the campaign collateral.
There Design needed an easy to use website and a content management system to match. The result was a clean interface that focused on their stunning work and a CMS that was a simple as putting the right files in the right folder.
Capitalising on the simplicity of the content management system built for There Design, the Tyrone Branigan website again focuses on the striking content a straight forward interface.
The choice to use Flash on a large text heavy website made usability and maintenance key considerations in its architecture. The Uncletobys site uses techniques to ensure it is easy to use – both for end users and content authors.
This experiment explores the dynamics of fluid surface tension. Click the mouse to push the blobs around and into each other.
A larger project required a way of viewing high resolution images without long load times. The result was a component that works in the same way as Google maps, dividing images into levels of detail, and only loading tiles as required. In addition to a Flash front end, I developed a PHP script that automatically created the necessary tiles.